The last thirty years have seen computer games move from pixellated bats intercepting juddering phosphorescent squares to the hyper-realistic GPU powered content found on the current generation Xbox or Playstation. Somewhere near the beginning of this timeline, a young gamer, used to the garishly coloured sprites of the Spectrum and creme coloured chassis of the BBC Micro was walking through an anonymous Red Brick Council Estate. His destination, an erstwhile peer’s bungalow and onwards onto a pub that they were both way too young to actually be allowed into. Invited into the friend’s room, the gamer saw a smooth black square attached to a tiny TV on a desk. The occupier of the room had been lucky enough to be an early adopter of the Sega Mega Drive.